Version 1.7 Path Balance Adjustment Announcement (May 28)

2026-05-26 LATEST

Dear Wanderers:

Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes.

We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience.

 

I. Path Experience Optimization and Adjustments:

Bellstrike - Splendor:

1. For the Martial Art "Nameless Spear", the application timing of the "Endless Gale" effect from the Martial Art Skill "Qiankun's Lock" has been adjusted to the end of the skill cast. This prevents the effect from being wasted during the cast duration and aligns with the application timing of the "Jadeware" set.

2. The Martial Art Skill "Qiankun's Lock" in the Martial Art "Nameless Spear" now inflicts "Immobilized" when hitting non-Boss targets. When hitting Boss targets, it inflicts the "Qi Imbalance" state, increasing the Qi Damage taken by the target for its duration. This compensates for the inability to immobilize Bosses and strengthens the Path's characteristics.

3. For the Martial Art "Nameless Sword", the effective targets of the talent "Sword Energy Affinity Enhancement" have been adjusted. It is now effective against low Qi targets and targets in the "Qi Imbalance" state.

4. For the Martial Art "Nameless Sword", the talent "Qi Struggle Enhancement", which previously increased Qi Damage against all targets via Sword Energy attacks, has been adjusted. It now increases Qi Damage against player targets and increases HP Damage against non-player targets (up to a 20% increase). This better aligns the effect with different combat environments. Also fixed an issue where the extra Qi Damage scaling based on Max Physical Attack did not match the talent description.

5. For the Martial Art "Nameless Spear", added a new condition to the talent "Affinity DMG Boost": you can now also gain Affinity DMG Boost while under the "Endless Gale" effect.

6. Adjustments to the Inner Way "Sword Morph":

Basic Effect Adjustments: Reduced the forward movement distance when releasing multiple Sword Energies. Continuing to charge after completing Stage 2 Charge will no longer consume Endurance. The extra DMG Boost per point of Endurance consumed upon release is increased from 1% to 1.5%, and the max DMG Boost limit from consuming Endurance is raised to 30%.

Tier 1 and Tier 4 Effect Adjustments: As long as you start charging within 5 seconds after releasing the Special Skill "Shadow Step" and "Multiple Sword Energies", you can release "Multiple Sword Energies" upon completing Stage 2 Charge for the Charged Skill "Vagrant Sword". When the prerequisites for releasing "Multiple Sword Energies" are met, an indicator will appear on the status bar for easy tracking.

Tier 3 Effect Adjustments & Additions: "Multiple Sword Energies" hitting Exhausted targets will never result in an Abrasion, and the third Sword Energy hitting an Exhausted non-player target will guarantee an Affinity strike. The original Tier 3 "Sword Energy DMG Boost" effect is moved to the base Martial Art effect with an extended duration, and its benefits against non-player targets are increased.

7. Adjustments to the Inner Way "Mountain's Might":

Tier 1 Effect Adjustments: The original Tier 1 effect is merged into Tier 0. Added a new Tier 1 effect: Hitting a Boss target with any Martial Art Skill of the "Bellstrike - Splendor" Path will inflict the "Qi Imbalance" state.

Tier 6 Effect Adjustments: The Endurance recovery effect condition is adjusted so that the target must have "Moving Mountain" (inflicted on non-Bosses only) or be in "Qi Imbalance" (inflicted on Bosses only). This simplifies the number of effects Wanderers need to track across modes. Also adjusted the triggerable skill types, recovery values, and intervals for the Endurance recovery effect to make it more stable and better suited to the "Bellstrike - Splendor" Path.

8. Adjustments to the Inner Way "Battle Anthem": The cooldown for the Tier 3 effect is reduced to align with the cooldown of the "Bellstrike - Splendor" Path's Martial Art Skills and set effects. Tier 6 Effect Adjustments: The DMG Boost per 10 points of Endurance is increased from 1% to 2%, while the max limit remains unchanged at 10%.

9. Set "Jadeware": Effect duration is increased to 10 seconds to align with the duration of the "Endless Gale" effect, optimizing the set's activation experience.

10. Set "Jadeware": The effective condition for the extra buff is adjusted; it now takes effect against targets in the "Qi Imbalance" state.

 

Bellstrike - Umbra:

1. Martial Art "Heavenquaker Spear", talent "DoT Enhancement" effect adjustment: When the "Empowered Effect of DoT" settles, it now also grants an 18% Affinity DMG Boost, while the bonus granted upon DoT settlement is reduced accordingly. "Empowered Effect of DoT" includes "High Bleeding" and "Piercing Damage" from the Inner Way "Fivefold Bleed".

2. Inner Way "Wolfchaser's Art" Tier 4 effect addition: Using the Special Skill "Sweep All" during the "Empowered River Flow" effect will inflict an additional instance of "High Bleeding" (without clearing Bleeding stacks), with a 12-second effective interval.

3. Inner Way "Insightful Strike" effect adjustments:

Tier 1 Effect Adjustment: The active effect will now vary based on your Max HP ratio. When your HP is low, you still heal based on the DMG dealt; when your HP is high, you gain an extra 1.5% DMG Boost.

Tier 2 Effect Adjustment: "Bellstrike Attack Bonus" is changed to "Physical Attack Bonus".

Tier 3 Effect Adjustment: During the "Concentration" effect, the DMG Boost attribute is changed from 3% "Affinity Rate" to 1.5% "Direct Affinity Rate". Additionally, if your HP ratio is higher than the target's, you gain an extra 1.5% bonus.

Tier 5 Effect Adjustment: "Bellstrike Penetration Bonus" is changed to "Physical Penetration Bonus".

Tier 6 Effect Adjustment: During the "Concentration" effect, DMG from DoT and "Empowered Effect of DoT" is increased by 10%. This better suits the core strengths of the Bellstrike - Umbra and balances its DoT benefits.

4. Inner Way "Sword Horizon" Tier 3 effect adjustment: The guaranteed Affinity skill after fully stacking "Sword's Zenith" is changed from "Zenith Sword" to "High Bleeding". The Tier 6 effect description has been updated accordingly.

 

Silkbind - Jade:

1. Martial Art "Vernal Umbrella": The Light Attack Charged Skill "Spring Away" deals 15% more DMG to non-player targets.

2. Martial Art "Vernal Umbrella": The Special Skill "Unfading Flower" deals 15% more DMG to non-player targets. Additionally, in non-Arena modes, ending the "Unfading Flower" state refunds 15 Blossoms, triggering up to once every 5 seconds.

3. Optimized DMG tracking for the Martial Art "Vernal Umbrella" Special Skill "Unfading Flower". DMG from the umbrella throw during the cast is now tracked separately under "Unfading Flower: Heavy Attack" instead of being merged with projectile DMG under "Unfading Flower".

4. Martial Art "Vernal Umbrella": The trigger condition for the "Unfading Flower" Ballistic Enhancement Effect is adjusted. It now only triggers when hitting targets in the "Airborne" state or targets marked with your "Lingering Bone". This aligns the "Lingering Bone" trigger condition with other skills and Inner Ways in this Path. Also adjusted the "Lingering Bone" refresh logic for the Special Skill "Unfading Flower": Enhanced ballistic hits will refresh all "Lingering Bone" marks on the target, including those applied by other Wanderers, regardless of the source.

5. Martial Art "Inkwell Fan": The Light Attack Charged Skill "Forsaken Fame" deals an extra 45% DMG and recovers Endurance when hitting non-player enemies. Hitting multiple targets only triggers the Endurance recovery once.

6. Martial Art "Inkwell Fan": The "Lingering Bone" mark applied by specific skills is now treated as an independent source and can no longer be shared.

7. Inner Way "Thunderous Bloom" effect adjustments:

Tier 0 Effect Adjustment: The trigger condition for gaining "Spring Thunder" is changed from moving a certain distance within a short time to finishing the cast of any Martial Art Skill. The skill types that trigger and benefit from this are changed from Heavy Attack/Airborne Heavy Attack/Light Attack/Light Attack Charge to Heavy Attack/Heavy Attack Pursuit/Light Attack/Ballistic Skill, keeping it consistent with the "Veil of the Willow" set. The DMG boost now applies to all aforementioned skill types instead of a single skill type.

Tier 1 Effect Adjustment: Removed the original effect. Added an effect that increases the number of "Spring Thunder" stacks gained per trigger.

Tier 3 Effect Adjustment: Removed the Qi Damage boost effect. Added an effect that extends the DMG boost duration per consumed "Spring Thunder" stack from 1 second to 2 seconds.

8. Fixed an issue where the exclusive "Blossoms" resource for the Martial Art "Vernal Umbrella" could be abnormally gained when dealing DoT.

9. Fixed an issue where the Martial Art "Vernal Umbrella" Special Skill "Unfading Flower" effect could sometimes briefly persist even when "Blossoms" were fully depleted.

10. Fixed an issue with the Inner Way "Star Reacher" where reapplying "Lingering Bone" to a target already marked with it failed to correctly trigger the related Inner Way effects.

11. Fixed an issue where attacking enemies affected by DoT with the Martial Art "Vernal Umbrella" would abnormally grant extra Blossoms.

 

Silkbind - Deluge:

1. Martial Art "Soulshade Umbrella" Martial Art Skill "Floating Grace" effect adjustment: The DMG Boost is increased to 24% when "Panacea Fan" is also equipped, and adjusted to 10% when not equipped.

2. Inner Way "Restoring Blossom" Tier 0, Tier 1, and Tier 3 adjustments: The duration of the "Nurturing" effect gained from Tier 0 is increased from 3 seconds to 6 seconds; the duration of the "Nurturing" effect gained from Tier 1 is increased from 6 seconds to 10 seconds; the duration of the "Concentration" effect gained from Tier 3 is increased from 6 seconds to 10 seconds. This improves effect uptime, reduces gaps, and optimizes the healing rotation experience.

3. Inner Way "Esoteric Revival" Tier 4 addition: Reviving a target now applies Healing Over Time to both the target and yourself, ensuring you also receive healing support while reviving teammates.

 

Stonesplit - Might:

1. Martial Art "Thundercry Blade" talent "Charge Settlement Enhancement" adjustment: The max limit of the "Max Physical Attack" boost based on "Max HP" during settlement is increased from 60 to 120 points to better match character growth.

2. Martial Art "Thundercry Blade" Heavy Attack Varied Combo "Stonebreaker" adds an AoE ground-smash damage instance and slightly extends the window to cancel the post-cast animation via Defense or Deflect after dealing damage. This retains operational flexibility while reinforcing the Mo Blade's weapon traits. The total DMG for both hits increases by 30% (from 100% to 80%+50%). DMG will be tracked separately as "Stonebreaker Cleave" and "Stonebreaker Quake".

3. Martial Art "Stormbreaker Spear" skill "Storm Roar" adjustment: Reduced the vertical damage range.

4. Inner Way "Exquisite Scenery" base effect adjustment: After successfully defending with the Martial Art "Thundercry Blade" to activate the special Defensive Riposte, it will remain activated even if you switch weapons and then switch back to "Thundercry Blade". Base effect addition: Successfully defending against a multiplayer Boss grants the "Exquisite Scenery" effect alongside activating the special Defensive Riposte. During its duration, when the special Defensive Riposte cooldown ends, you can consume one stack of "Exquisite Scenery" to directly activate the special Defensive Riposte and restore one Battle Will point.

5. Inner Way "Exquisite Scenery" Tier 1 addition: Endurance natural recovery speed is further increased when defending with Thundercry Blade in Arena modes.

6. Inner Way "Art of Resistance" Tier 3 adjustment: While protected by an HP Shield, the boost to all DMG dealt and Healing is increased from 2% to 5%. Tier 6 addition: While protected by an HP Shield, the boost to all DMG dealt and Healing is increased from 5% to 10%. If the HP Shield is broken during its duration, you gain a 12-second buff increasing your DMG dealt and Healing received by 10%. This buff is removed upon gaining another HP Shield.

7. Inner Way "Trapped Beast": Added a cooldown display for its triggerable effects.

8. Set "Rainwhisper": The effective condition for the extra buff is adjusted; it now only takes effect on targets currently protected by your own HP Shield.

9. Fixed an issue where the Martial Art "Stormbreaker Spear" Martial Art Skill "Storm Roar" could still inflict the "Shocked" effect when Perfect Dodged by an enemy.

10. Fixed an issue where the Martial Art "Thundercry Blade" Martial Art Skill "Predator's Shield" might fail to take effect correctly under high network latency.

 

Stonesplit - Strength:

1. Martial Art "Snowparting Blade": When releasing the Light Attack Charged Skill "Grave Frost", you can now pre-input the Heavy Attack Varied Combo "Snowbreak Spring" for a smoother combo feel.

2. Martial Art "Snowparting Blade": Improved the turning and lock-on tracking of the Martial Art Skill "General's Bane: Stab".

3. Martial Art "Snowparting Blade": Using the Martial Art Skill "General's Bane: Stab" in non-Arena environments now grants Tenacity during the cast. The All Attribute Resistance reduction from its "Fearful Blade" effect is increased to 16 points, and the "Fearful Blade" duration is extended to 15 seconds. While under "Fearful Blade", if the attack source is using "Snowparting Blade" or "Phalanxbane Blade", HP Damage taken is increased by an additional 8%. The bonus "Dread" DMG applied by the talent "Special Skill Enhancement" via "Fearful Blade" is removed.

4. Martial Art "Snowparting Blade": The cancel point for its Dual-Weapon Skill is moved earlier to stably chain into the Heavy Attack Varied Combo "Snowbreak Spring".

5. Martial Art "Snowparting Blade" Special Skill "Fleeting Trace" adjustment: The "Inner Passion" effect gained is changed to a stacking effect with a longer duration. "Inner Passion" lasts up to 12 seconds and stacks up to 3 times. Releasing the Heavy Attack Charged Skill "Burning Heart" for the Martial Art "Phalanxbane Blade" consumes 1 stack to boost charge speed, and "General's Bane: Stab" no longer extends its duration.

6. Martial Art "Snowparting Blade" talent "Special Skill Enhancement" addition: In non-Arena modes, if "General's Bane: Stab" hits a multiplayer Boss, it extends the "Dread" effect by 6 seconds.

7. Martial Art "Phalanxbane Blade" Charged Skill "Burning Heart" addition: If you have the "Inner Passion" effect, the Blade Momentum cost is reduced from 2 to 1.

8. Martial Art "Phalanxbane Blade": The Martial Art Skill "Soul Burning" now grants Tenacity throughout its duration, and the animation speed of its second stage "Total Annihilation" is increased.

9. Martial Art "Phalanxbane Blade": While the "Iron Guards" effect from the Special Skill "Legion Summoner" is active, DMG taken from multiplayer Bosses is reduced by 20%.

10. Inner Way "Frost-Clad Night" effect adjustments:

Tier 0 Effect Adjustment: The extra HP Damage dealt by the Heavy Attack Varied Combo "Snowbreak Spring" against non-player targets is increased from 20% to 36%, providing higher returns in PvE.

Tier 3 Effect Adjustment: The previous Tier 4 effect (hitting a target with "Snowbreak Spring" refunds 0.5 Blade Momentum) is moved to Tier 3.

Tier 4 Addition: The Special Skill "Fleeting Trace" ("Snowparting Blade") now applies 4 stacks of "Inner Passion". Releasing "Snowbreak Spring" consumes 1 stack to deal an extra 40% HP Damage to non-player targets.

Tier 6 Addition: "Snowbreak Spring" hitting Exhausted Bosses now benefits from the "Inner Passion" bonus DMG and clears the "Forgetfulness" cooldown, optimizing DPS during the Exhaustion phase.

11. Inner Way "Throat-Piercing Art" Tier 1 adjustment: The duration of "Throat-Pierced" is increased from 12 seconds to 15 seconds.

12. Inner Way "Throat-Piercing Art" Tier 6 addition: Dealing DMG with an Assist Trigger Skill and its Assist Effect now also grants "Throat-Pierced" and its full boost effect.

13. Inner Way "Steadfast Devotion" effect adjustments:

Tier 1 Effect Addition: The duration of "Iron Guards" is increased to 40 seconds, optimizing its rotation experience.

Tier 3 Effect Adjustment: While under "Inner Passion", hitting with "Mo Blade Anxi Soldier" grants a 10-second "Adept". Additionally, if the "Final Effective Critical Rate" reaches 70%, "Burning Heart" and Anxi Soldier Assists are guaranteed to critically hit; if below 70%, the Critical Rate is increased (Final Effective Critical Rate considers the combined effects of Precision Rate, Critical Rate, and Direct Critical Rate).

Tier 4 Effect Addition: While under "Inner Passion", a Stage 3 "Burning Heart" hitting non-player targets deals an extra 32% DMG (the base multiplier of "Burning Heart" is reduced by 8% accordingly).

Tier 6 Effect Adjustment: The original effect is removed. It is adjusted so that "Burning Heart" hitting Exhausted enemies now benefits from the "Adept" buff and grants a Charge Enhancement state.

14. Set "Cleftpeak" adjustment: The "Shattered Ridge" effect is adjusted to a stacking effect that gains stacks when hitting Bosses or players. A successful "Deflect" grants max "Shattered Ridge" stacks. At max stacks, DMG dealt by Light/Heavy Attack Varied Combos, Assist Trigger Skills, and their Assist Effects is additionally increased.

 

Bamboocut - Wind:

1. Martial Art "Infernal Twinblades" Light Attack effect addition: "Basic Light Attack" and "Blade of Heaven's Wrath" deal an extra 10% HP Damage to non-player targets, increasing returns against PvE enemies.

2. Martial Art "Infernal Twinblades": The Knockback distance caused by the final hit of the Martial Art Skill "Addled Mind" is reduced to stably chain into subsequent combos. During "Flamelash" in non-Arena modes, casting the skill has an immediate Dodge frame.

3. Martial Art "Infernal Twinblades": When the Flamelash Light Attack "Blade of Heaven's Wrath" successfully enters the "Midnight Judgment" state, the next "Addled Mind" within 4 seconds can directly chain into the third strike of "Blade of Heaven's Wrath".

4. Martial Art "Infernal Twinblades" talent "Perfect Dodge Enhancement" effect addition: The duration of buffs gained from Perfect Dodges is increased by 20%.

5. Martial Art "Mortal Rope Dart" Charging Stance "Rodent's Resilience" adjustment: After charging for 1.5 seconds, gain two stacks of the Special Skill "Rodent Rampage" enhancement effect.

6. Inner Way "Echoes of Oblivion" Tier 1 effect adjustment: The duration of "Samsara" is increased from 10 seconds to 15 seconds.

7. Inner Way "Echoes of Oblivion" Tier 6 effect addition: Hitting with the fifth strike of "Blade of Heaven's Wrath" will trigger two additional Light Attack effects.

8. Inner Way "Vendetta" effect adjustments:

Tier 0 and Tier 4 Effect Adjustments: The original Tier 4 effectextending the duration of "Rodent Rampage" and the summoned Rodent during the Charging Stanceis moved to Tier 0, optimizing the combat rotation early in the Inner Way progression.

Tier 2 and Tier 5 Effect Adjustments: The Tier 2 and Tier 5 effects of the Inner Way "Vendetta" are swapped with the corresponding tiers of the Inner Way "Riptide Reflex" from the same Path. After adjustment, the effects of "Vendetta" are changed to "Min Physical Attack Bonus" and "Physical Penetration Bonus", while "Riptide Reflex" is changed to "Min Bamboocut Attack Bonus" and "Bamboocut Penetration Bonus".

9. Fixed an issue where the actual DMG settlement of the Dual-Weapon Skill for the Martial Art "Infernal Twinblades" was lower than the combat panel description.

10. Fixed an issue where the actual DMG settlement of the Charged Varied Combo "Rodent's Resilience" for the Martial Art "Mortal Rope Dart" was lower than the combat panel description.

 

Bamboocut - Dust:

1. Martial Art "Everspring Umbrella": The Stagger intensity caused by the Special Skill "Cyclone Waltz" is increased, and its cancel point is moved earlier to stably chain into subsequent combos.

2. Martial Art "Everspring Umbrella" talent "Perfect Catch Enhancement" addition: The next Martial Art Skill "Returning Umbrella" used while under the "Fragrant Song" effect deals 20% more HP Damage to non-player targets.

3. Martial Art "Everspring Umbrella" talent "Returning Umbrella DMG Boost" effect adjustment: The extra DMG Boost for Physical Damage and Bamboocut Damage dealt by "Returning Umbrella", scaling with Min Physical Attack, is increased up to an additional 12%.

4. Martial Art "Unfettered Rope Dart": The continuous Endurance consumption speed during the Charging Stance is increased. Fixed an issue where the Charged Skill "Piercing Dart" could interrupt most Martial Art Skills and Mystic Skills of enemy players.

5. Inner Way "Phantom Rally" base effect adjustment: The "Resonance" DMG is optimized and treated as DMG dealt by the Martial Art Skill "Scarlet Spin", allowing it to benefit from the "Starweave" set effect and the Attunement "Everspring Umbrella: Martial Art Skill DMG Boost".

6. Inner Way "Towline Sweep" effect adjustments:

Tier 0 Effect Adjustment: Each sweeping combo hit of the Charged Skill "Piercing Dart" can apply 1 stack of "Soul Loss", and applies an extra stack when in the "Soulbound" state.

Tier 1 Effect Adjustment: The durations of "Soulbreak" and "Soul Return" are increased to 21 seconds.

Tier 4 Effect Adjustment: The extra settled DMG triggered no longer includes DMG from non-innate skills acquired within game modes.

Tier 2 and Tier 5 Effect Adjustments: The Tier 2 and Tier 5 effects of the Inner Way "Towline Sweep" are swapped with the corresponding tiers of the Inner Way "Light Anew" from the same Path. After adjustment, the effects of "Towline Sweep" are changed to "Min Physical Attack Bonus" and "Physical Penetration Bonus", while "Light Anew" is changed to "Min Bamboocut Attack Bonus" and "Bamboocut Penetration Bonus".

7. Fixed an issue where the "Resonance" effect of the Inner Way "Phantom Rally" was double-buffed by the Attunement attributes "Art of Umbrella Boost" and "All Martial Arts Enhancement". It will now only be buffed once. Addition: "Resonance" deals 8% more HP Damage.

8. Fixed an issue with the Martial Art "Unfettered Rope Dart" where using the Special Skill "Burn and Bury" when the target's "Soulbreak / Soul Loss" effect had a short remaining duration could occasionally result in dealing no damage.

 

II. Arena Experience Optimization:

1. Endurance consumption adjustments: The max limit for Endurance consumption reduction effects is capped at 40%; the Endurance consumed after continuously Sprinting for over 1 second is increased; the reduction in Endurance recovery speed while players are in a Defense state is slightly decreased; drawing a bow (Charge) for over 1.2 seconds will start continuously consuming Endurance, and the charge stage will no longer increase once Endurance reaches 0.

2. Upon getting up after being Executed, players will gain brief Tenacity, Control Immunity, and Super Armor effects.

3. Players knocked down by an Execute will no longer take Qi Damage.

4. Reduced the terrain elevation differences within Arena mode maps to prevent them from affecting player combo performance.

5. Further adjusted the performance of Defense Counter skills for all weapons to level the differences in Defense Counter strength among different weapons.

6. Added a level adjustment for escaping the Hit state: The timing for Wanderers with different network latencies to escape a hit via Dodge, Deflect, or movement will remain exactly the same. Wanderers with high latency will no longer escape hits later than those with low latency.

7. When Wanderers move at high speeds in Arena modes, colliding with other Wanderers will cause a quick stop rather than clipping through each other.

8. Fixed an issue where Wanderers could trigger a Perfect Dodge during the brief Invincibility frame gained after a successful Deflect.

9. In Arena modes, adjusted the timing windows during which the post-cast animations of most Martial Art Skills can be interrupted by enemy player Light or Heavy Attacks, leveling the differences among various Martial Arts.

10. Optimized the hit detection logic of projectiles fired by high-latency opponents, making it easier to evade them via "Deflect", "Dodge", etc. Fixed an issue where players could still be hit by projectiles after successfully triggering a "Perfect Dodge".

11. After the Arena talent "Guarding Qi Core" is triggered, it no longer grants a 2-second "Damage Reduction" effect. Instead, it restores both HP and Qi simultaneously, clears control effects, and grants a 0.5-second "Invincibility" effect.

12. In the Arena mode, when a player triggers "Guarding Qi Core" without being in a hit stag state, the inherent crowd-control removal effect of "Guarding Qi Core" will not be triggered.

13. If a player triggers "Guarding Qi Core" while in an inescapable hit stag state, the invincibility effect of "Guarding Qi Core" will last until that hit stage state ends.

14. For a short period after being executed or after exiting hit stag, the progress bar for the passive crowd-control removal trigger will temporarily stop changing.

15. Fixed an issue where hitting enemies with certain "Guild War" Ultimates could interrupt some Tenacity effects.

16. Weapon "Sword": The cancel point of the first stage of "Heavy Attack" is moved earlier to stably chain into subsequent Heavy Attacks.

17. Weapon "Spear": The cancel point of the "Dash" skill is moved earlier. The animation speed of the first stage of "Light Attack" is increased and its cancel point is moved earlier. The cancel point of the second stage of "Light Attack" is delayed.

18. Weapon "Heng Blade": The pre-cast animation of the first stage of "Light Attack" is slightly lengthened; the animation speed of the second stage is increased to stably chain into subsequent Light Attacks.

19. Martial Art "Nameless Sword": The "Stagger" intensity caused by the second stage of the Martial Art Skill "Relentless Chase" is increased to stably chain into the third stage.

20. Martial Art "Nameless Sword": The animation speed of the "Sword - Dash" triggered by the Special Skill "Shadow Step" is increased. Fixed an issue where it might occasionally fail to deal DMG.

21. Martial Art "Nameless Spear": In Arena modes, the un-interruptible post-cast animation time (via "Deflect") is increased when the Martial Art Skill "Qiankun's Lock" misses the target.

22. Martial Art "Strategic Sword": Successfully casting the Charged Skill "Second Track Slash" in Arena modes will now consume additional Endurance.

23. Martial Art "Strategic Sword": Adjusted the Endurance consumption speed of the Charged Skill "Second Track Slash". The continuous Endurance consumption speed during the charge is slightly reduced.

24. Fixed an issue with the Martial Art "Strategic Sword" Special Skill "Inner Balance Strike " where hitting an enemy already inflicted with "Bleeding" could trigger a "Blood Burst", occasionally preventing stable combos.

25. Martial Art "Strategic Sword": The cancel point of the Special Skill "Inner Balance Strike " is moved earlier to stably chain into subsequent combos.

26. Martial Art "Heavenquaker Spear": The "Stagger" intensity caused by the final hit of the Martial Art Skill "Sober Sorrow" is increased to stably chain into Light Attacks, Special Skills, and other subsequent combos.

27. Martial Art "Heavenquaker Spear": The animation speed of the Special Skill "Sweep All" is increased to stably chain into the second attack.

28. Martial Art "Vernal Umbrella": When the Martial Art Skill "Spring Sorrow" continuously inflicts the "Immobilized" effect on a single enemy, the "Immobilized" duration will progressively decay (3/2.4/1.9/1.5 seconds based on the current consecutive Immobilized count).

29. Martial Art "Thundercry Blade": The cancel point of the Special Skill "Sunrush Gale" is moved earlier to stably chain into subsequent combos.

30. Martial Art "Stormbreaker Spear": The "Stagger" intensity caused by the first hit of the Special Skill "Thunder Shock" is increased. The second hit can now cause a "Knockback" effect on players, and its "Stagger" intensity is also increased.

31. In the Arena mode, the natural recovery rate of "Battle Will" has been reduced. Additionally, while the shield from the skill "Predator's Shield" is active, the natural recovery rate is significantly increased.

32. Martial Art "Snowparting Blade": The movement tracking performance of the Martial Art Skill "General's Bane: Stab" is improved.

33. Martial Art "Phalanxbane Blade": The "Interruption Resistance" of the Martial Art Skill "Soul Burning" is improved; it can no longer be interrupted by the Mystic Skill "Meridian Touch".

34. Martial Art "Everspring Umbrella": The "Stagger" intensity caused by the first hit and the umbrella throw attack after a "Perfect Catch" in the Martial Art Skill "Scarlet Spin" is increased, making it easier to stably chain into the subsequent catch and "Resonance" attack of that throw.

35. Martial Art "Everspring Umbrella": The tracking performance of the Martial Art Skill "Scarlet Spin" is enhanced, making it easier to hit targets.

36. The initial value of the "Fading Crimson" combat resource is adjusted to full.

37. Martial Art "Unfettered Rope Dart": The Tenacity effect during the "Charging Stance" is briefly retained after using the Charged Skill "Piercing Dart".

38. Martial Art "Unfettered Rope Dart": The cancel point of the Martial Art Skill "Soul Sweep" is moved earlier to stably chain into subsequent combos.

39. Inner Way "Phantom Rally" base effect adjustment: Fixed an issue where the "Phantom Umbrella" "Resonance" could not chain into subsequent combos after successfully hitting an enemy. Also fixed an issue where the "Phantom Umbrella" "Resonance" could interrupt some Tenacity effects upon hitting an enemy.

40. Inner Way "Wolfchaser's Art" Tier 3 effect adjustment: The Tenacity effect gained when casting the Martial Art Skill "Sober Sorrow" will now be removed when the skill ends.

41. Mystic Skill "Yaksha Rush" adjustment: Successfully triggering a Break Defense now grants a Tenacity effect to yourself.

42. Mystic Skill "Golden Body" adjustment: The Tenacity effect provided in Arena modes now lasts up to a maximum of 4 seconds. Additionally, when the Shield duration ends in Arena modes, the conversion ratio of the remaining Shield Value to HP is reduced, aligning its HP recovery experience with the Tier 6 effect of the Inner Way "Art of Resistance".

43. Adjusted the maximum lock-on height of the Mystic Skill "Cloud Steps" in Arena modes from 3.5 meters to 10 meters.

44. Adjusted the trigger rules for the "Passive Break Control" of the Mystic Skill "Serene Breeze" Tier 2 Breakthrough effect: Added a "Passive Break Control" trigger progress bar. In Arena modes, the progress bar continuously fills while the Wanderer is in the Hit state. When full, "Passive Break Control" can be triggered (the required time remains unchanged if continuously in the Hit state). The progress bar decays rapidly a short time after exiting the Hit state. This progress bar will be displayed in real-time on the interface.

45. Mystic Skill "Guardian Palm - Breach" adjustment: Successfully hitting a Wanderer in the Tenacity state will deal an additional 40 points of Qi Damage.

46. Fixed an issue with the Mystic Skill "Guardian Palm - Breach" where hitting a Wanderer getting up from an "Execute" in the "Super Armor" state incorrectly counted as successfully hitting a Wanderer in the Tenacity state.

47. The pre-cast animation time of the Mystic Skill "Free Morph" is slightly shortened.

48. Mystic Skill "Drunken Poet": The cancel point of the first stage is moved earlier, and the resulting "Stagger" duration is shortened; the cancel point of the third stage is delayed.

49. Fixed an issue with the Mystic Skill "Talon Strike" where it was impossible to chain subsequent combos against a "Stagger" enemy after a successful Break Defense.

50. Fixed an issue with the Mystic Skill "Yaksha Rush" where it was impossible to chain subsequent combos against a "Stagger" enemy after a successful Break Defense.

51. Arena Attunement: The Epic Attunement effect for "Special Skill: Peak's Springless Silence" is changed to: Successfully putting the target into a Hit Stagger or Controlled state increases the DMG taken by the target by 12% for 5 seconds. Under these conditions, the Gold Attunement effect additionally grants a 2-second Tenacity effect to yourself.

52. Arena Attunement: The trigger condition for the "Martial Art Skill: Total Annihilation" Attunement effect is changed from "Hitting a target not in a Defense state" to "Successfully putting the target into Hit Stagger or Controlled state".

53. Fixed an inconsistency in the trigger intervals between the Epic and Gold Arena Attunement effects that recover Endurance on a successful Dodge. The Epic Attunement effect is updated from having no interval to a 5-second interval, matching the Gold effect. The trigger interval descriptions have been added to their respective effect texts.

 

III. Arena talent and Attunement Optimization:

1. Chestpiece Arena Attunement adjustment: The DMG Reduction effect against "Martial Art Skills" and "Special Skills" is changed to reduce all DMG originating from Martial Arts, adapting to a wider variety of DMG environments.

2. Bracer Arena Attunement adjustment: Fixed an issue where the actual Qi Damage boost from the Deflect Attunement effect was slightly lower than described. Also increased the Qi Damage boost of the Gold Attunement effect for consecutive "Deflects" (from 25%/27%/29%/31% to 25%/30%/35%/40%).

3. Weapon Arena Attunement adjustment: The effect that restores 30 Vitality and HP equal to 20% of DMG dealt after using an "Execution Skill" is adjusted. After using an "Execution Skill", you now restore 20 Vitality, and for the next 8 seconds, any "Healing" you cause restores an extra 2 Vitality (triggers up to 5 times). Under the Gold Attunement effect, the Mystic Skill DMG you deal is additionally increased by 20% for the next 8 seconds.

4. Weapon Arena Attunement adjustment: The effect that deals additional Direct Qi Damage when hitting a specific target with a "Defense Counter Skill" is adjusted. After hitting a specific target, dealing Direct Damage to that target while they are in Hit Stagger or Controlled state within 6 seconds will deal additional Qi Damage (triggers up to 4 times).

5. Disc Bellstrike - Splendor Arena Attunement adjustment: The effect that activates "Perception Skill: Eclipse Shift" while in Hit Stagger state is replaced by: Hitting a target with "Qiankun's Lock" refunds 4 seconds of "Break Control Skill" cooldown. Among Attunement effects, multiple "Break Control Skill" cooldown reduction effects can only reduce the cooldown by a maximum of 4 seconds when active simultaneously. Under the Gold Attunement effect, the Qi recovery from a successful "Perception Skill: Eclipse Shift" is also adjusted to be triggered by "Qiankun's Lock".

6. Disc Stonesplit - Might Arena Attunement adjustment: The "Martial Art Skill: Predator's Shield" Attunement effect now additionally grants the "Predator's Shield" HP Shield immediately upon taking DMG.

7. Pendant Bamboocut - Wind Arena Attunement adjustment: For the Attunement effect that applies "Vulnerability" when hitting specific targets with "Dual Blades- Light Attack", the Epic Attunement effect's "Vulnerability" ratio is adjusted from 2.5% to 2%, and the max stacks are reduced from 4 to 3. The Gold Attunement effect's "Vulnerability" ratio remains unchanged, but the max stacks are also adjusted to 3.

8. The trigger condition for the Martial Art Stormbreaker Spear's Special Skill "Thunder Shock" Attunement effect is adjusted from "Hitting a target not in a Defense state" to "Successfully putting the target into Hit Stagger or Controlled state".

9. The trigger condition for the Martial Art Everspring Umbrella's move "Scarlet Spin" Attunement effect is adjusted from "Hitting a target not in a Defense state" to "Successfully putting the target into Hit Stagger or Controlled state".

 

IV. Perception Forest Experience Adjustments:

1. Martial Art "Thundercry Blade": The HP Shield granted to yourself by "Martial Art Skill: Valor, Edge, Radiance" is increased from 25% to 50%.

2. Martial Art "Stormbreaker Spear": The fixed 40%/60% "DMG Reduction" granted to yourself by "Martial Art Skill: Valor, Edge, Radiance" is adjusted to: Gain a 20% "DMG Reduction" effect, and for every player hit by the skill, the "DMG Reduction" increases by an additional 10% (capped at 4 players). The "DMG Reduction" granted to yourself by "Martial Art Skill: Common" is reduced from 40% to 20%.

3. Martial Art "Infernal Twinblades": During "Flamelash", you regenerate 1 Martial Art Skill use every 3 seconds. "Martial Art Skill: Valor, Edge, Radiance" deal increased DMG (up to 100% more) to targets below 70% HP. Releasing "Burst Skill: Edge, Radiance" will also dispel some of the DMG debuffs you are suffering from (such as DoT applied by "Divinecraft - Fire", "Divinecraft - Poison", "Nameless Spear - Special Skill", "Panacea Fan - Charged Skill", etc.).

4. Martial Art "Mortal Rope Dart": Hitting a target with a Martial Art Skill will inflict a 10-second "Rodent Hunt" effect. During this time, the target's received Healing is reduced by 50%. When the effect ends, it deals settlement DMG equal to 30% of all DMG taken during the effect's duration. The same target can only be inflicted with "Rodent Hunt" once while it is active. The Rodent summoned by "Special Skill: Edge, Radiance" can also trigger a coordinated Rodent attack when you deal any skill DMG, with a trigger interval of 0.5 seconds.

5. Martial Art "Vernal Umbrella": During the "Invisibility" effect applied by "Heavy Attack Charged Skill: Radiance", you gain a 5% DMG Boost stack every second, up to 5 stacks. This DMG Boost will be retained for 8 seconds after the "Invisibility" ends.

6. Blazing Bow: The explosive arrows fired now have a 3-second cooldown. Regular arrows will be fired during this cooldown period.

7. Optimized the combat experience in the "Arena - Perception Forest" mode, reducing the "Stagger" capability of non-charged shots from "Blazing Bow: Rare" and "Blazing Bow: Supreme" on Wanderers.

 

V. Other Adjustments and Fixes:

1. Inner Way "Seasonal Edge": The 4 random effects granted after a Dual-Weapon Skill are adjusted to Spring/Summer/Autumn/Winter, corresponding to 4 unique mechanic effects. This enhances functionality while adding some random fun. Tier 4 Effect Adjustment: Removed the original effect. Added a new effect where successfully dealing DMG or Healing with a Dual-Weapon Skill can also trigger the random effect, and the chance to roll "Spring" and "Winter" is significantly reduced. Tier 6 Effect Addition: When a Dual-Weapon Skill successfully deals damage to a close-range target, the roll is guaranteed not to be "Winter". Wanderers can view the specific effects of this adjusted Inner Way in-game after the maintenance.

2. Inner Way "Wind Beneath Wings" base effect adjustment: The Movement Speed increase upon landing now only takes effect in non-Arena environments. Tier 1 Effect Adjustment: Reduced the numerical value of the Sprint Endurance consumption reduction effect. Tier 6 Effect Adjustment: The numerical value of the Endurance consumption reduction upon landing will now vary based on the environment.

3. Inner Way "Divine Roulette" Tier 6 effect adjustment: A successful "Deflect" now guarantees the "Immortal Guidance" effect, along with either "Immortal Heart" or "Immortal Spirit".

4. Mystic Skill "Dragon Head" adjustment: When missing the target, it refunds 60 Vitality and shortens the cooldown to 30 seconds.

5. Increased the Dodge animation speed when using Fan weapons.

6. Attacking a "Wooden Stake" while suffering from the "Mental Breakdown" illness no longer triggers damage reflection.

7. Buff Script "Revelry Script" effect adjustment: It now grants a 20-second buff increasing DMG dealt and DMG taken as long as your HP drops below 30% upon activation. It no longer requires HP to continuously remain below 30%, but this effect can only trigger once every 60 seconds.

8. Optimized data tracking for "Sword Trial/Hero's Realm - Boss Dummy". Added a "Skill Data Details" tracker, allowing you to view the minimum, maximum, and average values for each skill's DMG or Healing.

9. Optimized the "Healing Boss Dummy" practice experience in "Sword Trial/Hero's Realm - Boss Dummy". Added a "Dummy Environment" option to simulate various healing environments such as "Hero's Realm/Sword Trial", "Campaign/World Boss", "Arena", "2v2 Arena/5v5 Arena", and "Guild War". Added a "Dummy Type" option, supporting "Free Boss Dummy" and "Timed Boss Dummy". The "Free Boss Dummy" supports two HP modes: "Infinite HP" and "Standard HP". Added a new personal best prompt: When selecting the "Timed Boss Dummy - 1 Minute" mode, a notification will appear if your Healing amount reaches a new personal best.

10. Added a "Current Build" display for "Boss Dummy", which can be viewed in the final DMG statistics. This includes the Inner Way, Sets, and Buffs used during the practice.

11. Added a new personal best prompt for "Boss Dummy". When selecting the "Sword Trial Boss Dummy - Lv.96 - Timed Boss Dummy - 1 Minute" mode, a notification will appear if your DMG amount reaches a new personal best.

12. Added a Boss distance display setting for "Boss Dummy". Once enabled, you can view your distance to the target in real-time during "Boss Dummy" practice.

13. Optimized the numerical display rules when viewing the details of certain attributes on the "Details" interface. When viewing the attribute details for "Precision Rate", "Critical Rate", "Affinity Rate", "All Martial Arts Enhancement", "Specific Martial Art Boost", "Boss/Player Target Boost", and "Single-target/Area Mystic Skill DMG Boost", the values will now be displayed up to two decimal places, allowing Wanderers to grasp more precise stats and gaps.

14. Optimized the usage experience of "Battle Build". The maximum number of saved builds is increased from 10 to 15. Optimized the interaction experience for overwriting and saving builds; overwriting a build now requires secondary confirmation and indicates the source of the build, reducing accidental operations.

15. Optimized the display order and visual rules for combat state icons. Combat state icons are now arranged based on their importance and relevance in combat, allowing Wanderers to quickly and clearly grasp key status information, further enhancing the combat experience.

16. Optimized some repetitive or hard-to-distinguish combat state icons, making it easier for Wanderers to identify them.

17. Added an "Enable Umbrella Translucency" option in "Martial Art - Umbrella - Settings", supporting activation across different modes and triggerable targets.

18. Optimized the hit special effects when a Wanderer releases powerful skills (e.g., Martial Art "Snowparting Blade" Special Skill "Fleeting Trace") on an enemy with "Super Armor".

19. Added a trial function for "Mystic Skill - Custom Branch" in Level Adjustment modes. This allows Wanderers to test locked Mystic Skill branches in the co-op modes "Arena - Group Strategy" and "Arena - 3v3 Arena".

20. Added styling options for the Mystic Skill panel displayed in controller mode on the main interface, allowing it to be set as a grid or paginated.

21. Optimized the experience of Buffs in Solo Mode, allowing them to release and take effect upon reconnecting after a disconnection.

22. Fixed an issue where the DMG intervals of DoT would behave abnormally when continuously applied over a short period.

23. Fixed an issue where precision judgments were not correctly evaluated when the "Effective Precision Rate" was between 99% and 100%.

24. Fixed an issue during "Boss Dummy" practice where certain Martial Art and Mystic Skill moves failed to terminate correctly when the dummy reset, including "Vile Condemned", "Unfading Flower", "Flute of the Tides", etc. Also fixed an issue where some limited-time effects were not cleared correctly upon dummy reset.

25. Fixed an issue where Dual-Weapon Skills for Sword, Spear, Umbrella, Dual Blades, Mo Blade, Heng Blade, etc., could be quickly canceled by "Defense" after being cast in non-Arena modes. Fixed an issue where the Martial Art "Stormbreaker Spear" could still be canceled by "Defense" after releasing the Special Skill "Thunder Shock" and dealing DMG in non-Arena modes.

26. Fixed an issue where the Critical DMG Boost from the lingering "Mo Blade Martial Art" in the Inner Way "Adaptive Steel" Tier 6 could take effect on skills other than charged skills and counterattack.

27. Fixed an issue where the Airborne Pursuit skill "Peak's Springless Silence" of the Martial Art "Inkwell Fan" had a chance to lose DMG under high latency environments.

28. Fixed an issue with the Martial Art "Infernal Twinblades" where releasing the Martial Art Skill "Addled Mind" and being quickly interrupted by subsequent skills had a chance to lose the final DMG hit.

29. Fixed an issue with the Martial Art "Snowparting Blade" where releasing the Martial Art Skill "Fleeting Trace" while locked on had a chance to not cast toward the target direction.

30. Fixed an issue with the Martial Art "Snowparting Blade" where releasing the Light Attack Charged Skill "Grave Frost" and quickly chaining into the Heavy Attack Varied Combo "Snowbreak Spring" had a chance to cause "Grave Frost" to lose its final DMG hit.

31. Fixed an issue where the DMG of some Mystic Skills was not affected by the Martial Art talent "Attribute Damage Boost". The indirect DMG caused by Mystic Skills will now be consistent with regular Mystic Skill DMG, and can deal an extra 50% Attribute Damage based on the corresponding Attribute Attack of the equipped Martial Art upon release. Affected Mystic Skills include "Dragon's Breath", "Drunken Poet", "Leaping Toad", etc.

32. Fixed an issue where Bow DMG was abnormally receiving stat bonuses from "All Martial Arts Enhancement".